While the voice acting is largely admirable, even the most familiar of NPCs will still come across as incredibly undercooked, with even their most essential lines of dialogue being relatively trivial. But that number of options almost lends more to a sense of ambiguity than infinite possibility, especially as the conversations themselves are nowhere near as compelling as the game thinks they are. The game sets out to convey the level of possibilities that could pop up in such a mystery, particularly through the fact that almost all of its interviews with NPCs are optional, which means that a player's level of detective work can ultimately lead to multiple endings. The idea of a murder mystery set in an almost open-world setting could be incredibly promising, and there are moments where Twin Mirror veers into that category. With the help of his detective skills - which are aided by a physical "Mind Palace" he transports to, and an inner voice called the Double who steers him on unconventional paths - Sam is forced to uncover what exactly happened to him the night before, as well as whether or not his best friend could have actually been murdered.
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After attending the memorial service of his deceased best friend, Sam is forced to confront an array of people from his past - a situation that only grows direr when he wakes up the next morning covered in blood.
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Twin Mirror centers around Sam Higgs, an investigative journalist forced to return to his hometown of Basswood, West Virginia under tragic circumstances.